While the handling is perhaps not quite as crisp as Assetto Corsa, the tyres feel more connected to the road than original game where the cars felt floaty to drive. Project CARS 2’s dramatically improved driving physics are most apparent when using a wheel like the Thrustmaster T300. It helps create an authentic race day atmosphere, but there’s no option to stop his voice from booming out of the PS4 controller’s speaker, bizarrely. Simply identify any mechanical issues you have, and the race engineer will ask simple questions and adjust the settings accordingly.įormer Stig Ben Collins, who was also Project CARS 2’s chief handling consultant, returns to provide vocal duties for the pit engineer, who provides live race updates and gives Obi-Wan Kenobi-style words of advice and encouragement. Tuning options are still dauntingly comprehensive, but Project CARS 2 simplifies the process for novice players with the addition of a helpful race engineer to guide you when setting up your car. By default, the braking sensitivity is too high which causes the brakes on some cars to lock up even with all assists activated. Having said that, it’s still worth taking the time to explore the settings and finetune the controls. There’s still room for improvement, as some cars feel somewhat loose when using a controller, but it’s a vast improvement over the original game. Cars were so twitchy to drive in the original game that using a controller was virtually impossible unless you spent a considerable amount of time tweaking the settings. You can, of course, delve deeper and finetune the settings to your desire, though.Ĭrucially, Project CARS 2 is significantly smoother and more responsive to play on a controller out of the box, which will be most player’s default console setup. This means you no longer need a physics degree to understand the force feedback options, which have been simplified to three preset options: Immersive, Informative, and Raw. Every setting is also accompanied with detailed explanations, so you won’t be wasting time trawling through pages of menus looking for a specific setting. The redesigned interface is slicker and easier to navigate, with more clearly defined game options. Project CARS 2 builds on the foundation set by the first game but, despite its relentless realism, is noticeably more user-friendly than its daunting predecessor. Its surprise success arguably paved the way for renowned PC racing simulations like Assetto Corsa and the upcoming GTR 3 being ported to consoles. The gamble paid off too, as the game sold over two million copies – a commendable achievement for an original IP fighting against Forza Motorsport and Gran Turismo. In a niche that’s normally reserved for PC players, Project CARS brought serious simulation racing to a wider audience on current-gen consoles for the first time following a successful crowdfunding campaign. The console version of the original Project CARS released back in 2015 was immensely influential. Project CARS 2, on the other hand, is aimed at hardcore motorsport enthusiasts who wake up in the early hours of the morning to catch the latest live Formula One race and spend their Sundays religiously watching the British Touring Car Championship for six-hours straight. Released within just a few weeks of each other, Project CARS 2 has been the underdog competing against the racing game titans Forza Motorsport 7 and Gran Turismo Sport, which should make next year’s annual Team VVV Racing Game of the Year Awards extremely competitive. On the surface, each game is aimed at similar audiences who like their racing games on the realistic side of the spectrum – but in reality, they are drastically different.įorza Motorsport 7 offers a traditional car collecting campaign with an encyclopedic selection of over 700 cars, while Gran Turismo Sport steers in a more online-focused direction to chase the eSports crowd. Competition in the genre has rarely been so fierce as it is on consoles right now, in what has been an unusually hectic year for racing games. There’s never been a better time to be a racing game fanatic.
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